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Neeko trainslation
Neeko trainslation







neeko trainslation

Afterwards, she can transform into that unit by selecting them in the interface. Only one of these units can be stored at a time and she can clear out the Sho'Ma of the current unit to change the disguise to a different one.

  • New Innate: While within 300 units of a non-epic monster, minion, trap, ward, pet, or plant, Neeko stores their Sho'Ma over 2 seconds.
  • AP ratio increased to 120% AP from 100% AP.
  • Bonus monster damage increased to 75 from 50.
  • #Neeko trainslation skin

  • Bug Fix: Activating the disguise for an allied Ahri using the Spirit Blossom Ahri skin and having Spirit Rush active now properly causes the disguise to lose the empowered form of that skin after the buff times out.
  • 5 attack speed after transforming into a minion or monster while standing next to a ward which the passive chargeup can start on.
  • Bug Fix: Target champions only setting now properly takes the disguise into account.
  • Bug Fix: In-game reporting system no longer reveals her disguise on the scoreboard.
  • Bug Fix: Players that ping her items while she is disguised will no longer reveal who she is disguised as.
  • neeko trainslation

  • Bug Fix: Passive disguise no longer breaks from basic attacks if disguised as a monster that had died.
  • Bug Fix: Can no longer use basic attacks while disguised as a Zombie Ward.
  • neeko trainslation

    New Effect: Now breaks Inherent Glamour after 0.Bug Fix: Can now attack when transformed into a Totem Ward, Farsight Ward, or Control Ward.Activating Everfrost, Galeforce, Hextech Rocketbelt, Ironspike Whip ( Goredrinker / Stridebreaker), Redemption or Minion Dematerializer.Pop Blossom's cast will not break the disguise, but does so after its windup completes.Casting Blooming Burst or Tangle-Barbs.Inherent Glamour's disguise is broken by the following spell casts:.Neeko can copy Samira's taunt animation but she will not actually throw the coin via the Taunt ability.Character interactions (jokes, taunts, dances, laughs, toggle effects), as well as their Recall animation.Default transformation toggle (non-innate).Size (including size modifiers and base champion size).Attack range (will not adopt longer attack range).The projectile or non-projectile quality of their attack.The melee or ranged classification of the champion.Does not get modified if the unit's stat is higher than her own.A number of attributes she actually adopts are:.Neeko sees the buffs that are actually applied to her, while enemies see the disguised champion's buffs.Buffs and debuffs with their respective icons and VFX/SFX (there are exceptions).mana, energy or none at all (original's current amount becomes her apparent maximum) Health bar (original's current amount becomes her apparent maximum).Neeko will copy aesthetics as well as superficial mechanical statistics.She will fail to activate the disguise after the leap if she is affected by the same conditions that would break a disguise.

    neeko trainslation

    If she does so for a monster and is near its respective jungle camp, she will leap to that monster's usual position in the camp. If Neeko attempts to activate a disguise while near and for the trap, ward, or jungle plant she stored Sho'Ma for, she will leap to that unit's exact position over 1 second and then become disguised.Neeko can store up the Sho'Ma of multiple units at a time.









    Neeko trainslation